DP 05/06 16 Developing and integrating gizmos III
"go back"
This is the third part of the 12 pages article which was published in three parts in the issuse 2016:01, 2016:02, 2016:03 in the Digital Production shows, how to create gizmos for Nuke as well as how to integrate them in Nuke's UI. This results in a flexible workflow which aims in customizing Nuke to your needs.
In the first part I show you how to create an indiviudual node to sharpen an image. It shows how to use an alternative technique using a highpass sharpen filter.
In the second part I show you how to create an individual glow node which has a more natural look compared to the build in Nuke "Glow" node.
In the third part I show you how to customize Nuke with python and how to integrate the both created gizmos in Nuke's UI.
The complete article can be read here (German):
Part1) HighpassSharpen Gizmo in Nuke
Part2) Your own glow node
Part3) Integrating gizmos in Nuke's UI
And here in one go.
In the first part I show you how to create an indiviudual node to sharpen an image. It shows how to use an alternative technique using a highpass sharpen filter.
In the second part I show you how to create an individual glow node which has a more natural look compared to the build in Nuke "Glow" node.
In the third part I show you how to customize Nuke with python and how to integrate the both created gizmos in Nuke's UI.
The complete article can be read here (German):
Part1) HighpassSharpen Gizmo in Nuke
Part2) Your own glow node
Part3) Integrating gizmos in Nuke's UI
And here in one go.
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